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Firefox, Silverlight, Services and ASP.NET Debugging

Edit: If you've been having problems with this, it's because I accidentally missed a step. Firefox will always look for an old process regardless of whether you want to start as a separate profile. To...

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On PowerShell

So, I’ve been using PowerShell a whole bunch lately, mostly to write prebuild / postbuild scripts for our product. Now, for most things, a batch file works fine. However, I wanted a few features that...

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Parent-Child Unit Tests

So, I’m kind of wondering if something like this exists. I currently have a set of tests that share common set up code which I only want to execute once for all of the tests, as well as some set up...

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Jamming Postmortem

I took part in the Global Game Jam this weekend, and I have to tell you, it was a lot of fun. Version 1 of the game we created, The Game Of Nom, is available from the Global Game Jam site, and was...

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XNA and Community Games Sales Disappointment

Right at the tail end of GDC, Microsoft released to developers the XNA Community Games sales figures. While many of the top sellers are keeping their data private (including Miner Dig Deep and the...

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AngelXNA v1.0

Thanks to a lot of help from Darren, today we're officially announcing the release of AngelXNA 1.0. For those that don't know, AngelXNA is a port of the Angel prototyping engine made by EALA and...

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Angel, New Features, Documentation?

I just pushed a new feature to AngelXNA which integrates a very simple (and currently fairly dirty and incorrect) lexer / parser into the console. The nice thing about this lexer / parser is that it...

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Simplicity in AngelXNA

I know I've promised tutorials on AngelXNA, and I actually have the first one written, but I've been distracted by crunch on my current project and don't feel comfortable just posting the first portion...

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Updates to AngelXNA

One of the tips I gave in my recent talk is to have a tool for GGJ. My tool of choice is AngelXNA, because it combines the power of XNA with the power of Angel. When I was demoing it to the other...

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Debugging Embedded Mono

It's been announced that Go Home Dinosaurs will be released using Google's Native Client technology later this year, but what isn't known (as much) is we're using Mono / C# as our "higher level" logic...

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